Project Overview
Key Features
🌅 Dual Realm System
Seamlessly shift between Dawn (white/serene) and Dusk (red/intense) realms, each with unique platforms and environmental properties that affect gameplay.
🎯 Mid-Air Realm Switching
Master the art of switching realms while jumping to access platforms that only exist in specific realms, creating complex puzzle-platforming challenges.
🧩 Strategic Puzzle Design
Levels require careful planning and split-second timing as players analyze which platforms exist in which realm to plot their path to completion.
🎨 Dynamic Visual Contrast
Experience dramatic atmospheric shifts with contrasting white and red color schemes that provide clear visual feedback for realm states.
⚡ Real-Time Transitions
Smooth, instantaneous realm transitions that maintain gameplay flow while providing immediate visual and mechanical feedback.
🏗️ Innovative Level Architecture
Levels designed specifically around the dual-realm concept, with platforms and obstacles that create unique challenges impossible in traditional platformers.
Screenshots
Development Team
VFX & Programming - Developing the technical systems for realm transitions and creating stunning visual effects for both Dawn and Dusk environments.
VFX & Programming - Building core gameplay mechanics and visual systems that enable seamless realm-switching and dynamic platforming.
VFX Artist & Story Designer - Leading project coordination while crafting the visual effects and narrative elements that bring the dual-realm concept to life.
Trailer Video
Technical Details
🔧 Built with Godot Engine
Platform: PC/Desktop
Genre: 3D Puzzle Platformer
Team: Twilight Studios
Development Time: Summer 2025 Semester
Key Innovation: Real-time dual-realm system with mid-air switching mechanics